[Update] Mgba Git (2019/05/27)

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: mGBAmGBA Git (2019/05/27) is compiled. mGBA is a novel emulator for running Game Boy Advance games. It aims to travel faster together with to a greater extent than accurate than many existing Game Boy Advance emulators, also every bit adding features that other emulators lack.

Features:
* GBA Video: Fix roughly GL get got leaks
* GBA Video: Window interpolation
* GBA Video: Fix GL degenerate windows
* GBA Video: Move bldy to WINDOW tex
* GBA Video: Fix GL fashion two distortion
* Qt: Fall dorsum to 1.4 if 2.x context is bad
* Qt: Fix Windows build
* GL: Fix FreeBSD build
* CHANGES: Update
* Merge branch 'feature/hwrender'
* GBA: Fix hi-res videos
* GBA Video: GL screenshots
* GBA Video: Fix GL sprite window blending
* OpenGL: Reset clear color every bit needed
* GBA Video: Massively simplify compositing
* Qt: Fix hwaccel settings
* GBA Video: Fix 256-color sprites inwards GL renderer
* OpenGL: Fix frame sizing regression
* GBA Video: Fix VAOs on Nvidia
* GBA Video: Minor GL cleanup
* OpenGL: Use VAOs
* Qt: Port to QOpenGLWidget
* Qt: Reduce flickering past times resizing less often
* Qt: Reload GL context on principal thread afterward shutting downwardly painter
* CMake: Fix Windows arrive at issues
* Qt: Add settings for enhancements
* Core: Improve OpenGL integration, update Qt to utilisation improvements
* GBA Video: GL OBJWIN
* GBA Video: GL compatibility fixes
* GBA Video: Clean upwards GL uniforms
* GBA Video: Windows inwards GL
* GBA Video: Initialize GL backgrounds better
* GBA Video: GL improve blending together with finalization
* SDL: Fix initialization ordering issues
* GBA Video: GL semitransparent OBJs
* GBA Video: Add transformed objects to GL
* GBA Video: Add per-pixel flags inwards GL
* GBA Video: GL sprite initial work
* GBA Video: Mode two cubic interpolation
* GBA Video: GL cleanup, initial piece of occupation on blending
* GBA Video: Basic interpolation for GL renderer
* Core: Some texid plumbing
* Core: Begin on video scale hack
* GBA Video: Add GL fashion 2
* GBA Video: Pass disabled layers through proxy
* GBA Video: Better batching/depth testing
* GBA Video: Finish GL fashion 0 renderer
* GBA Video: Mostly functional fashion 0 GL renderer
* GBA Video: Start fashion 0 GL renderer
* GBA Video: Move video registers together with structs into mutual file
* GBA Video: Begin fleshing out GL renderer
* GBA Video: Start GL renderer
* Feature: More video logging plumbing
* Qt: Add VideoProxy
* Fixed link cable stability
* Implement atomic macros for win32
* Use atomic functions inwards to a greater extent than places

mGBA Git Changelog:
* Switch: Fix switching betwixt PBO together with FBO games
* Switch: Dynamic display resizing
* Qt: Fix FPS target maxing out at 59.727 (fixes #1421)
* Switch: Minor init/deinit fixes
* Switch: Experimental back upwards for hi-res mode
* GBA Video: Fix GL OBJWIN
* GBA Video: Switch to using integer textures where applicable
* GBA Video: Simplify priority
* Switch: Fix threading-related crash on instant launch
* Switch: Update arch flags
* GBA Video: Fix VBO leak
* Qt: Fix shutdown leaks

Download: mGBA Git (2019/05/27)
Source: Here
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