[Update] Bizhawk Git (2019/05/29)
BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System too Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, too Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, too SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx too PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan too Wonderswan Color
* Apple II
BizHawk Git Changelog:
* Squash merge #1505 - laid socketServer IP/port via Lua (resolves #1495)
* Merge delineate asking #1568 from TASVideos/unix_prep
* Add CurrentOS banking concern lucifer paired amongst the 1 inward MainForm.Events.cs
* Remove Virtu.csproj references from solution (because they shouldnt hold upwards at that topographic point - my bad)
* Add ready scripts for Unix
* Add additional CurrentOS checks
* Remove #if WINDOWS, using runtime banking concern lucifer where applicable
* Refactor CurrentOS usage inward Sound
* Refactor CurrentOS usage inward Throttle
* Refactor ScreenSaver
* Rename PlatformLinkedLibSingleton too children
* Refactor PlatformLinkedLibSingleton too supplant RunningOnUnix amongst CurrentOS
* Misc. refactoring
* Don't bother checking for Windows prereqs on Unix
* Inline PlatformSpecificMainLoopCrashHandler too implentations
* Update EmuHawkMono.sh
* Remove unused trounce script
* Update .gitignore
Download: BizHawk Git (2019/05/29)
Source: Here