[Update] Mgba Git (2019/05/28)

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: mGBAmGBA Git (2019/05/28) is compiled. mGBA is a novel emulator for running Game Boy Advance games. It aims to last faster together with to a greater extent than accurate than many existing Game Boy Advance emulators, too every bit adding features that other emulators lack.

Features:
* GBA Video: Fix or then GL cause got leaks
* GBA Video: Window interpolation
* GBA Video: Fix GL degenerate windows
* GBA Video: Move bldy to WINDOW tex
* GBA Video: Fix GL agency ii distortion
* Qt: Fall dorsum to 1.4 if 2.x context is bad
* Qt: Fix Windows build
* GL: Fix FreeBSD build
* CHANGES: Update
* Merge branch 'feature/hwrender'
* GBA: Fix hi-res videos
* GBA Video: GL screenshots
* GBA Video: Fix GL sprite window blending
* OpenGL: Reset clear color every bit needed
* GBA Video: Massively simplify compositing
* Qt: Fix hwaccel settings
* GBA Video: Fix 256-color sprites inward GL renderer
* OpenGL: Fix frame sizing regression
* GBA Video: Fix VAOs on Nvidia
* GBA Video: Minor GL cleanup
* OpenGL: Use VAOs
* Qt: Port to QOpenGLWidget
* Qt: Reduce flickering yesteryear resizing less often
* Qt: Reload GL context on primary thread afterwards shutting downward painter
* CMake: Fix Windows produce issues
* Qt: Add settings for enhancements
* Core: Improve OpenGL integration, update Qt to occupation improvements
* GBA Video: GL OBJWIN
* GBA Video: GL compatibility fixes
* GBA Video: Clean upwards GL uniforms
* GBA Video: Windows inward GL
* GBA Video: Initialize GL backgrounds better
* GBA Video: GL amend blending together with finalization
* SDL: Fix initialization ordering issues
* GBA Video: GL semitransparent OBJs
* GBA Video: Add transformed objects to GL
* GBA Video: Add per-pixel flags inward GL
* GBA Video: GL sprite initial work
* GBA Video: Mode ii cubic interpolation
* GBA Video: GL cleanup, initial piece of work on blending
* GBA Video: Basic interpolation for GL renderer
* Core: Some texid plumbing
* Core: Begin on video scale hack
* GBA Video: Add GL agency 2
* GBA Video: Pass disabled layers through proxy
* GBA Video: Better batching/depth testing
* GBA Video: Finish GL agency 0 renderer
* GBA Video: Mostly functional agency 0 GL renderer
* GBA Video: Start agency 0 GL renderer
* GBA Video: Move video registers together with structs into mutual file
* GBA Video: Begin fleshing out GL renderer
* GBA Video: Start GL renderer
* Feature: More video logging plumbing
* Qt: Add VideoProxy
* Fixed link cable stability
* Implement atomic macros for win32
* Use atomic functions inward to a greater extent than places

mGBA Git Changelog:
* Res: Update nointro.dat
* GBA Video: Move window drawing to a shader
* GBA Video: Replace palette texture amongst uniforms
* CHANGES: Fix bugzilla link
* GBA Video: Fix alpha issues on GL output texture
* Switch: Interframe blending
* Qt: Update German linguistic communication GUI translation
* Qt: Fix loading shaders piece game is non running
* OpenGL, Qt: Add interframe blending
* Switch: Pixel-accurate should default to aspect-full if it exceeds shroud dimensions

Download: mGBA Git (2019/05/28)
Source: Here
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