[Update] Rpcs3 Git (2019/06/01)

![[Update] rpcs3 Git (2019/06/01) The emulator has been inwards evolution since early on [Update] rpcs3 Git (2019/06/01)](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCnPrWyI0MAZd_GTxU6oEiU6kBzEk5FvUi-ZrD2W6jMAJqR46tJZ4R9DoVLN0DeLsZGs6QXrb9AVzTZFo9OEs92CsRkch0b4BALXSHramDou7XQXPS0Pio4KFAQWnEApjPxhi_z0FEtuE/s1600/ps3logon.png)
rpcs3 Git Changelog:
* Better Support For Game Collections (#4450)
* cmake: practice non construct glslang SPVRemapper
* vk: take away duplicate status inwards pipeline_props struct equal operator
* Remove SPU verification from settings
* Limit shaderlog writing behind log_programs setting
* rsx: Refactor out GLSLTypes from GLSLCommon to avoid alert spam due to unused functions when included inwards settings dialog code
* vk: Do non reset descriptors from the aux buffer when things are running slow
Download: rpcs3 Git (2019/06/01) x64
Source: Here
